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The Isle of the Chained is a large island just south of Gaena's largest continent. It is not a nation, per se, but the home and headquarters of the Brotherhood of the Chained, Gaena's population of wild mages. Across Gaena, these mages of chaos are variously worshipped as gods, reviled as demons, or almost anything in between - only on the Isle, surrounded by their own kind, can they truly relax. Non-mages on the island consist of the Brotherhood's families and servants, descendants of these people, and a few brave merchants. |
Major Cities:
City of the Chained - pop. 40,000 (mixed)
Linkport - pop. 10,000 (mixed)
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Economy:
The Brotherhood's economy is a little peculiar, as it is not a country in the traditional sense.
Because of the danger they represent, many countries pay the Brotherhood a nominal fee to take wild mages off their hands. Many more prestigious families pay even more to keep a new recruit's lineage unknown. A few less fearful nations pay an annual tribute to the Brotherhood in recognition of their arduous and dangerous work.
Most of the Chained are wanderers and adventurers - even the ones who enter its ranks poor are frequently quite wealthy before they die. Many of the Brotherhood's resources are provided for or subsidized by its wealthier members, and if a Bound Brother dies without leaving a will, his or her funds are claimed by the Brotherhood.
The island's hills and flatlands are home to farmers - mostly the descendants of Chained long dead, who brought their families and servants to the Isle for peace or protection. Most of their surplus crops go directly to the City.
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Government/Politics:
The Chained Brotherhood has a wildly different relationship with each group of people on Gaena. Whatever the attitude, however, most nation's effective policies are quite similar: Give them what they want, and get out of their way. Only Khadya has defied them openly, declaring the use of wild magic a capital crime and making every wild mage, Chained or apprentice, a fugitive. The Chained who protest this treatment are (unofficially) encouraged to slip into Khadya incognito and feel the Malevolence pulling at their souls. There are few who continue to protest Khadya's draconian policies after such a trip.
Officially, the Brotherhood has a strict non-interference policy with regards to other governments and cultures. Travelling Chained are often able to shed and don customs as they move from place to place almost as easily as clothing.
Internally, the Chained are governed by a Council made up of two bodies, the Born and the Chosen. The Born is comprised of the twenty most powerful wild mages on Gaena; the Chosen are an elected body of one hundred, selected from those that remain.
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Religion:
The Chained, being made up of people from all over the world, range from the absolutely secular to the extraordinarily devout. Nearly every deity on Gaena has at least one small shrine in the City of the Chained.
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Population:
There are usually between four and ten thousand Chained at any given time, and another three to six thousand apprentices. Almost all of them maintain some sort of domicile in the City of the Chained, though most are frequently away. The Chained are drawn from nearly every race, though there are few magic-talented halflings, and almost no dwarves. Gnomes and elves are well-represented, however.
The City of the Chained is permanent home to approximately 30,000 people of varying races, with an additional transient population of around 10,000. The smaller port city where trading is accomplished is home to some 8,000 people, mostly human, with a transient population of 2,000 of highly mixed race.
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Culture:
Gaenan wild mages are able to "see" and manipulate magic in its pure, untamed form. They can sense shifts and ripples in this magic caused by others using it, and with training are able to detect whether the detected mage is also a wild mage.
A large portion of the Brotherhood is given over to locating the Unchained, and bringing them into its fold or neutralizing them by severing their connection to magic altogether. This is done not as a means of control, but of safety - a Gaenan wild mage left Unchained will almost certainly be rendered monstrously insane by the age of thirty, a danger to themselves and all those around them.
An apprentice is Bound, using the force of their own power, to a geas which is designed to protect the Brotherhood from its enemies and to limit the apprentice's power until they has learned enough to use it properly. (The Brotherhood has few enemies these days; the Binding Spell was designed only a few hundred years after the MageWar, when factions of mages still vyed for power.) Bound apprentices are subjected to a strenuous and sometimes brutal training regimen, created to teach them to withstand the corrupting influence of Gaenan wild magic.
When a Chained feels their apprentice is ready, they perform a spell which transforms the Binding into the Chains. The Chains bind the apprentice to a concept or an idea which is chosen by the master, and commits the newly-Chained to serving this concept for the remainder of their life.
Almost all Chained wear physical manacles on their wrists as a physical manifestation of their magical Chains; each link that falls from the manacles indicates a service to their Chains. These manacles and links are usually decorative and stylized, and are often enchanted by their owners.
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Other Notes:
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Notable Citizens:
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